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(!Object.prototype.propertyIsEnumerable.call(source, key)) continue;\n target[key] = source[key];\n }\n }\n\n return target;\n }\n\n function _slicedToArray(arr, i) {\n return _arrayWithHoles(arr) || _iterableToArrayLimit(arr, i) || _unsupportedIterableToArray(arr, i) || _nonIterableRest();\n }\n\n function _arrayWithHoles(arr) {\n if (Array.isArray(arr)) return arr;\n }\n\n function _iterableToArrayLimit(arr, i) {\n if (typeof Symbol === \"undefined\" || !(Symbol.iterator in Object(arr))) return;\n var _arr = [];\n var _n = true;\n var _d = false;\n var _e = undefined;\n\n try {\n for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) {\n _arr.push(_s.value);\n\n if (i && _arr.length === i) break;\n }\n } catch (err) {\n _d = true;\n _e = err;\n } finally {\n try {\n if (!_n && _i[\"return\"] != null) _i[\"return\"]();\n } finally {\n if (_d) throw _e;\n }\n }\n\n return _arr;\n }\n\n function _unsupportedIterableToArray(o, minLen) {\n if (!o) return;\n if 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isFrame\n */\n\n\n var goToAndPlay = function goToAndPlay(value, isFrame) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.goToAndPlay(value, isFrame);\n };\n /**\n * Got to frame and stop\n * @param value\n * @param isFrame\n */\n\n\n var goToAndStop = function goToAndStop(value, isFrame) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.goToAndStop(value, isFrame);\n };\n /**\n * Set animation direction\n * @param direction\n */\n\n\n var setDirection = function setDirection(direction) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setDirection(direction);\n };\n /**\n * Play animation segments\n * @param segments\n * @param forceFlag\n */\n\n\n var playSegments = function playSegments(segments, forceFlag) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.playSegments(segments, forceFlag);\n };\n /**\n * Set sub frames\n * @param useSubFrames\n */\n\n\n var setSubframe = function setSubframe(useSubFrames) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.setSubframe(useSubFrames);\n };\n /**\n * Get animation duration\n * @param inFrames\n */\n\n\n var getDuration = function getDuration(inFrames) {\n var _a;\n\n return (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.getDuration(inFrames);\n };\n /**\n * Destroy animation\n */\n\n\n var destroy = function destroy() {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.destroy();\n };\n /*\n ======================================\n LOTTIE\n ======================================\n */\n\n /**\n * Load a new animation, and if it's the case, destroy the previous one\n * @param {Object} forcedConfigs\n */\n\n\n var loadAnimation = function loadAnimation() {\n var forcedConfigs = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};\n\n var _a; // Return if the container ref is null\n\n\n if (!animationContainer.current) {\n return;\n } // Destroy any previous instance\n\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.destroy(); // Build the animation configuration\n\n var config = _objectSpread2(_objectSpread2(_objectSpread2({}, props), forcedConfigs), {}, {\n container: animationContainer.current\n }); // Save the animation instance\n\n\n animationInstanceRef.current = lottie.loadAnimation(config);\n setAnimationLoaded(!!animationInstanceRef.current);\n };\n /**\n * Initialize and listen for changes that need to reinitialize Lottie\n */\n\n\n React.useEffect(function () {\n loadAnimation();\n }, [animationData, loop, autoplay, initialSegment]);\n /*\n ======================================\n EVENTS\n ======================================\n */\n\n /**\n * Reinitialize listener on change\n */\n\n React.useEffect(function () {\n var partialListeners = [{\n name: \"complete\",\n handler: onComplete\n }, {\n name: \"loopComplete\",\n handler: onLoopComplete\n }, {\n name: \"enterFrame\",\n handler: onEnterFrame\n }, {\n name: \"segmentStart\",\n handler: onSegmentStart\n }, {\n name: \"config_ready\",\n handler: onConfigReady\n }, {\n name: \"data_ready\",\n handler: onDataReady\n }, {\n name: \"data_failed\",\n handler: onDataFailed\n }, {\n name: \"loaded_images\",\n handler: onLoadedImages\n }, {\n name: \"DOMLoaded\",\n handler: onDOMLoaded\n }, {\n name: \"destroy\",\n handler: onDestroy\n }];\n var listeners = partialListeners.filter(function (listener) {\n return listener.handler != null;\n });\n\n if (!listeners.length) {\n return;\n }\n\n var deregisterList = listeners.map(\n /**\n * Handle the process of adding an event listener\n * @param {Listener} listener\n * @return {Function} Function that deregister the listener\n */\n function (listener) {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.addEventListener(listener.name, listener.handler); // Return a function to deregister this listener\n\n return function () {\n var _a;\n\n (_a = animationInstanceRef.current) === null || _a === void 0 ? void 0 : _a.removeEventListener(listener.name, listener.handler);\n };\n }); // Deregister listeners on unmount\n\n return function () {\n deregisterList.forEach(function (deregister) {\n return deregister();\n });\n };\n }, [onComplete, onLoopComplete, onEnterFrame, onSegmentStart, onConfigReady, onDataReady, onDataFailed, onLoadedImages, onDOMLoaded, onDestroy]);\n /**\n * Build the animation view\n */\n\n var View = /*#__PURE__*/React__default.createElement(\"div\", Object.assign({\n style: style,\n ref: animationContainer\n }, rest));\n return {\n View: View,\n play: play,\n stop: stop,\n pause: pause,\n setSpeed: setSpeed,\n goToAndStop: goToAndStop,\n goToAndPlay: goToAndPlay,\n setDirection: setDirection,\n playSegments: playSegments,\n setSubframe: setSubframe,\n getDuration: getDuration,\n destroy: destroy,\n animationLoaded: animationLoaded,\n animationItem: animationInstanceRef.current\n };\n };\n\n function getContainerVisibility(container) {\n var _container$getBoundin = container.getBoundingClientRect(),\n top = _container$getBoundin.top,\n height = _container$getBoundin.height;\n\n var current = window.innerHeight - top;\n var max = window.innerHeight + height;\n return current / max;\n }\n function getContainerCursorPosition(container, cursorX, cursorY) {\n var _container$getBoundin2 = container.getBoundingClientRect(),\n top = _container$getBoundin2.top,\n left = _container$getBoundin2.left,\n width = _container$getBoundin2.width,\n height = _container$getBoundin2.height;\n\n var x = (cursorX - left) / width;\n var y = (cursorY - top) / height;\n return {\n x: x,\n y: y\n };\n }\n var useInitInteractivity = function useInitInteractivity(_ref) {\n var wrapperRef = _ref.wrapperRef,\n animationItem = _ref.animationItem,\n mode = _ref.mode,\n actions = _ref.actions;\n React.useEffect(function () {\n var wrapper = wrapperRef.current;\n\n if (!wrapper || !animationItem) {\n return;\n }\n\n animationItem.stop();\n\n var scrollModeHandler = function scrollModeHandler() {\n var assignedSegment = null;\n\n var scrollHandler = function scrollHandler() {\n var currentPercent = getContainerVisibility(wrapper); // Find the first action that satisfies the current position conditions\n\n var action = actions.find(function (_ref2) {\n var visibility = _ref2.visibility;\n return visibility && currentPercent >= visibility[0] && currentPercent <= visibility[1];\n }); // Skip if no matching action was found!\n\n if (!action) {\n return;\n }\n\n if (action.type === \"seek\" && action.visibility && action.frames.length === 2) {\n // Seek: Go to a frame based on player scroll position action\n var frameToGo = action.frames[0] + Math.ceil((currentPercent - action.visibility[0]) / (action.visibility[1] - action.visibility[0]) * action.frames[1]); //! goToAndStop must be relative to the start of the current segment\n\n animationItem.goToAndStop(frameToGo - animationItem.firstFrame - 1, true);\n }\n\n if (action.type === \"loop\") {\n // Loop: Loop a given frames\n if (assignedSegment === null) {\n // if not playing any segments currently. play those segments and save to state\n animationItem.playSegments(action.frames, true);\n assignedSegment = action.frames;\n } else {\n // if playing any segments currently.\n //check if segments in state are equal to the frames selected by action\n if (assignedSegment !== action.frames) {\n // if they are not equal. new segments are to be loaded\n animationItem.playSegments(action.frames, true);\n assignedSegment = action.frames;\n } else if (animationItem.isPaused) {\n // if they are equal the play method must be called only if lottie is paused\n animationItem.playSegments(action.frames, true);\n assignedSegment = action.frames;\n }\n }\n }\n\n if (action.type === \"play\" && animationItem.isPaused) {\n // Play: Reset segments and continue playing full animation from current position\n animationItem.resetSegments(true);\n animationItem.play();\n }\n\n if (action.type === \"stop\") {\n // Stop: Stop playback\n animationItem.goToAndStop(action.frames[0] - animationItem.firstFrame - 1, true);\n }\n };\n\n document.addEventListener(\"scroll\", scrollHandler);\n return function () {\n document.removeEventListener(\"scroll\", scrollHandler);\n };\n };\n\n var cursorModeHandler = function cursorModeHandler() {\n var handleCursor = function handleCursor(_x, _y) {\n var x = _x;\n var y = _y; // Resolve cursor position if cursor is inside container\n\n if (x !== -1 && y !== -1) {\n // Get container cursor position\n var pos = getContainerCursorPosition(wrapper, x, y); // Use the resolved position\n\n x = pos.x;\n y = pos.y;\n } // Find the first action that satisfies the current position conditions\n\n\n var action = actions.find(function (_ref3) {\n var position = _ref3.position;\n\n if (position && Array.isArray(position.x) && Array.isArray(position.y)) {\n return x >= position.x[0] && x <= position.x[1] && y >= position.y[0] && y <= position.y[1];\n }\n\n if (position && !Number.isNaN(position.x) && !Number.isNaN(position.y)) {\n return x === position.x && y === position.y;\n }\n\n return false;\n }); // Skip if no matching action was found!\n\n if (!action) {\n return;\n } // Process action types:\n\n\n if (action.type === \"seek\" && action.position && Array.isArray(action.position.x) && Array.isArray(action.position.y) && action.frames.length === 2) {\n // Seek: Go to a frame based on player scroll position action\n var xPercent = (x - action.position.x[0]) / (action.position.x[1] - action.position.x[0]);\n var yPercent = (y - action.position.y[0]) / (action.position.y[1] - action.position.y[0]);\n animationItem.playSegments(action.frames, true);\n animationItem.goToAndStop(Math.ceil((xPercent + yPercent) / 2 * (action.frames[1] - action.frames[0])), true);\n }\n\n if (action.type === \"loop\") {\n animationItem.playSegments(action.frames, true);\n }\n\n if (action.type === \"play\") {\n // Play: Reset segments and continue playing full animation from current position\n if (animationItem.isPaused) {\n animationItem.resetSegments(false);\n }\n\n animationItem.playSegments(action.frames);\n }\n\n if (action.type === \"stop\") {\n animationItem.goToAndStop(action.frames[0], true);\n }\n };\n\n var mouseMoveHandler = function mouseMoveHandler(ev) {\n handleCursor(ev.clientX, ev.clientY);\n };\n\n var mouseOutHandler = function mouseOutHandler() {\n handleCursor(-1, -1);\n };\n\n wrapper.addEventListener(\"mousemove\", mouseMoveHandler);\n wrapper.addEventListener(\"mouseout\", mouseOutHandler);\n return function () {\n wrapper.removeEventListener(\"mousemove\", mouseMoveHandler);\n wrapper.removeEventListener(\"mouseout\", mouseOutHandler);\n };\n };\n\n switch (mode) {\n case \"scroll\":\n return scrollModeHandler();\n\n case \"cursor\":\n return cursorModeHandler();\n }\n }, [mode, animationItem]);\n };\n\n var useLottieInteractivity = function useLottieInteractivity(_ref4) {\n var actions = _ref4.actions,\n mode = _ref4.mode,\n lottieObj = _ref4.lottieObj;\n var animationItem = lottieObj.animationItem,\n View = lottieObj.View;\n var wrapperRef = React.useRef(null);\n useInitInteractivity({\n actions: actions,\n animationItem: animationItem,\n mode: mode,\n wrapperRef: wrapperRef\n });\n return /*#__PURE__*/React__default.createElement(\"div\", {\n ref: wrapperRef\n }, View);\n };\n\n var Lottie = function Lottie(props) {\n var _a;\n\n var style = props.style,\n interactivity = props.interactivity,\n lottieProps = _objectWithoutProperties(props, [\"style\", \"interactivity\"]);\n /**\n * Initialize the 'useLottie' hook\n */\n\n\n var _useLottie = useLottie(lottieProps, style),\n View = _useLottie.View,\n play = _useLottie.play,\n stop = _useLottie.stop,\n pause = _useLottie.pause,\n setSpeed = _useLottie.setSpeed,\n goToAndStop = _useLottie.goToAndStop,\n goToAndPlay = _useLottie.goToAndPlay,\n setDirection = _useLottie.setDirection,\n playSegments = _useLottie.playSegments,\n setSubframe = _useLottie.setSubframe,\n getDuration = _useLottie.getDuration,\n destroy = _useLottie.destroy,\n animationLoaded = _useLottie.animationLoaded,\n animationItem = _useLottie.animationItem;\n /**\n * Make the hook variables/methods available through the provided 'lottieRef'\n */\n\n\n React.useEffect(function () {\n if (props.lottieRef) {\n props.lottieRef.current = {\n play: play,\n stop: stop,\n pause: pause,\n setSpeed: setSpeed,\n goToAndPlay: goToAndPlay,\n goToAndStop: goToAndStop,\n setDirection: setDirection,\n playSegments: playSegments,\n setSubframe: setSubframe,\n getDuration: getDuration,\n destroy: destroy,\n animationLoaded: animationLoaded,\n animationItem: animationItem\n };\n }\n }, [(_a = props.lottieRef) === null || _a === void 0 ? void 0 : _a.current]);\n\n if (interactivity) {\n var EnhancedView = useLottieInteractivity(_objectSpread2({\n lottieObj: {\n View: View,\n play: play,\n stop: stop,\n pause: pause,\n setSpeed: setSpeed,\n goToAndStop: goToAndStop,\n goToAndPlay: goToAndPlay,\n setDirection: setDirection,\n playSegments: playSegments,\n setSubframe: setSubframe,\n getDuration: getDuration,\n destroy: destroy,\n animationLoaded: animationLoaded,\n animationItem: animationItem\n }\n }, interactivity));\n return EnhancedView;\n }\n\n return View;\n };\n\n Lottie.propTypes = {\n animationData: PropTypes.shape(undefined).isRequired,\n loop: PropTypes.oneOfType([PropTypes.bool, PropTypes.number]),\n autoplay: PropTypes.bool,\n initialSegment: PropTypes.arrayOf(PropTypes.number.isRequired),\n onComplete: PropTypes.func,\n onLoopComplete: PropTypes.func,\n onEnterFrame: PropTypes.func,\n onSegmentStart: PropTypes.func,\n onConfigReady: PropTypes.func,\n onDataReady: PropTypes.func,\n onDataFailed: PropTypes.func,\n onLoadedImages: PropTypes.func,\n onDOMLoaded: PropTypes.func,\n onDestroy: PropTypes.func,\n style: PropTypes.shape(undefined)\n };\n Lottie.defaultProps = {\n loop: true,\n autoplay: true,\n initialSegment: null,\n onComplete: null,\n onLoopComplete: null,\n onEnterFrame: null,\n onSegmentStart: null,\n onConfigReady: null,\n onDataReady: null,\n onDataFailed: null,\n onLoadedImages: null,\n onDOMLoaded: null,\n onDestroy: null,\n style: undefined\n };\n\n var Animator = Lottie;\n var useAnimator = useLottie;\n\n exports.LottiePlayer = lottie;\n exports.Animator = Animator;\n exports.default = Lottie;\n exports.useAnimator = useAnimator;\n exports.useLottie = useLottie;\n exports.useLottieInteractivity = useLottieInteractivity;\n\n Object.defineProperty(exports, '__esModule', { value: true });\n\n})));\n//# sourceMappingURL=index.umd.js.map\n","function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); }\n\nfunction _objectWithoutProperties(source, excluded) { if (source == null) return {}; var target = _objectWithoutPropertiesLoose(source, excluded); var key, i; if (Object.getOwnPropertySymbols) { var sourceSymbolKeys = Object.getOwnPropertySymbols(source); for (i = 0; i < sourceSymbolKeys.length; i++) { key = sourceSymbolKeys[i]; if (excluded.indexOf(key) >= 0) continue; if (!Object.prototype.propertyIsEnumerable.call(source, key)) continue; target[key] = source[key]; } } return target; }\n\nfunction _objectWithoutPropertiesLoose(source, excluded) { if (source == null) return {}; var target = {}; var sourceKeys = Object.keys(source); var key, i; for (i = 0; i < sourceKeys.length; i++) { key = sourceKeys[i]; if (excluded.indexOf(key) >= 0) continue; target[key] = source[key]; } return target; }\n\nimport React, { forwardRef } from 'react';\nimport PropTypes from 'prop-types';\nvar AlertTriangle = forwardRef(function (_ref, ref) {\n var _ref$color = _ref.color,\n color = _ref$color === void 0 ? 'currentColor' : _ref$color,\n _ref$size = _ref.size,\n size = _ref$size === void 0 ? 24 : _ref$size,\n rest = _objectWithoutProperties(_ref, [\"color\", \"size\"]);\n\n return /*#__PURE__*/React.createElement(\"svg\", _extends({\n ref: ref,\n xmlns: \"http://www.w3.org/2000/svg\",\n width: size,\n height: size,\n viewBox: \"0 0 24 24\",\n fill: \"none\",\n stroke: color,\n strokeWidth: \"2\",\n strokeLinecap: \"round\",\n strokeLinejoin: \"round\"\n }, rest), /*#__PURE__*/React.createElement(\"path\", {\n d: \"M10.29 3.86L1.82 18a2 2 0 0 0 1.71 3h16.94a2 2 0 0 0 1.71-3L13.71 3.86a2 2 0 0 0-3.42 0z\"\n }), /*#__PURE__*/React.createElement(\"line\", {\n x1: \"12\",\n y1: \"9\",\n x2: \"12\",\n y2: \"13\"\n }), /*#__PURE__*/React.createElement(\"line\", {\n x1: \"12\",\n y1: \"17\",\n x2: \"12.01\",\n y2: \"17\"\n }));\n});\nAlertTriangle.propTypes = {\n color: PropTypes.string,\n size: PropTypes.oneOfType([PropTypes.string, PropTypes.number])\n};\nAlertTriangle.displayName = 'AlertTriangle';\nexport default AlertTriangle;"],"names":["exports","lottie","React","PropTypes","Object","prototype","hasOwnProperty","call","React__default","_defineProperty","obj","key","value","defineProperty","enumerable","configurable","writable","ownKeys","object","enumerableOnly","keys","getOwnPropertySymbols","symbols","filter","sym","getOwnPropertyDescriptor","push","apply","_objectSpread2","target","i","arguments","length","source","forEach","getOwnPropertyDescriptors","defineProperties","_objectWithoutPropertiesLoose","excluded","sourceKeys","indexOf","_objectWithoutProperties","sourceSymbolKeys","propertyIsEnumerable","_slicedToArray","arr","_arrayWithHoles","_iterableToArrayLimit","_unsupportedIterableToArray","_nonIterableRest","Array","isArray","Symbol","iterator","_arr","_n","_d","_e","undefined","_s","_i","next","done","err","o","minLen","_arrayLikeToArray","n","toString","slice","constructor","name","from","test","len","arr2","TypeError","useLottie","props","style","animationData","loop","autoplay","initialSegment","onComplete","onLoopComplete","onEnterFrame","onSegmentStart","onConfigReady","onDataReady","onDataFailed","onLoadedImages","onDOMLoaded","onDestroy","rest","lottieRef","renderer","assetsPath","rendererSettings","_useState2","useState","animationLoaded","setAnimationLoaded","animationInstanceRef","useRef","animationContainer","play","_a","current","stop","pause","setSpeed","speed","goToAndPlay","isFrame","goToAndStop","setDirection","direction","playSegments","segments","forceFlag","setSubframe","useSubFrames","getDuration","inFrames","destroy","loadAnimation","forcedConfigs","config","container","useEffect","listeners","handler","listener","deregisterList","map","addEventListener","removeEventListener","deregister","View","createElement","assign","ref","animationItem","getContainerVisibility","_container$getBoundin","getBoundingClientRect","top","height","window","innerHeight","getContainerCursorPosition","cursorX","cursorY","_container$getBoundin2","x","left","width","y","useInitInteractivity","_ref","wrapperRef","mode","actions","wrapper","scrollModeHandler","assignedSegment","scrollHandler","currentPercent","action","find","_ref2","visibility","type","frames","frameToGo","Math","ceil","firstFrame","isPaused","resetSegments","document","cursorModeHandler","handleCursor","_x","_y","pos","_ref3","position","Number","isNaN","xPercent","yPercent","mouseMoveHandler","ev","clientX","clientY","mouseOutHandler","useLottieInteractivity","_ref4","lottieObj","Lottie","interactivity","lottieProps","_useLottie","propTypes","shape","isRequired","oneOfType","bool","number","arrayOf","func","defaultProps","Animator","useAnimator","LottiePlayer","default","factory","_extends","this","AlertTriangle","forwardRef","_ref$color","color","_ref$size","size","xmlns","viewBox","fill","stroke","strokeWidth","strokeLinecap","strokeLinejoin","d","x1","y1","x2","y2","displayName"],"sourceRoot":""}